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> Is Dota more difficult than Go? Why or why not?

For AI, yes. It's real-time and there's a fog of war (no perfect information). The former means that the possible action/choice space is vastly larger at any given moment in time, and you have to draw a line between small/meaningless differences in actions (e.g. a one-pixel difference in movement target generally won't be significant) and meaningful differences. The latter means that the AI needs some kind of mental predictive model where it guesses at what the opponent has likely done in the time that their actions have not been visible.



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