Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I guess the judge's logic is that Epic could have sued without breaching the contract first, even if the contract was actually illegal. I don't agree that it should work that way, but the damages are immaterial. The bigger issue is: can/will Apple permanently terminate Epic's developer account for breach of contract and prevent them from releasing Fortnite despite this ruling, and possibly even cause problems for Unreal on Mac? It seems to me that they can.


> possibly even cause problems for Unreal on Mac?

I think this is unlikely. Mac gamers need Unreal more than games developed using Unreal need Mac users. Mac is an incredibly niche market for games - they're not going to rewrite their game using a different engine to run on Mac, and Apple knows that.

Of course, Apple could decide they don't give a shit about native Mac games, why don't you play our iOS games, but that just seems petty.


Apple is an incredibly spiteful company. They will happily cut off Unreal Engine to spite Epic even if it fucks over their users and developers. They did exactly the same to Nvidia and to Khronos group, and they will do it to Epic too.


Apple already terminated Epic's Mac developer account for Unreal, and refused to reinstate it until the judge forced them to with a restraining order earlier in the trial. So they've demonstrated willingness to retaliate in this way. And now that the trial is over I think they are not bound by the restraining order anymore.


> Apple could decide they don't give a shit about native Mac games

I think it's possible to make persuasive argument that this already took place around the time that they killed OpenGL support and/or refused to allow Vulkan support. Requiring a proprietary API that only works on a tiny subset of gaming devices* seems like they've already made their position on this topic very clear.

* I'm excluding mobile devices here since mobile games were called out as a different market in the parent comment.


The judge explicitly said, yes, they can (page 179):

The relief to which Apple is entitled is that to which Epic Games stipulated in the event that the Court found it liable for breach of contract, namely:

(1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment; and

(2) a declaration that (i) Apple’s termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple's sole discretion.

This may very well kill Epic's Unreal Engine business (at least on Apple platforms) if they no longer have the necessary licenses to use Apple's developer tools.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: